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You'll earn a loot crate containing three randomized items each time you level up (which happened often during my demo), but the rewards they contain seemed fairly underwhelming. You've also got all the tools to program in some background scenes, or the classic touch of hilarious calamities that befall your rider just after they've crossed the finish line.Īs in previous games, you'll be able to customize the look of your rider and your bikes via a huge selection of gear, but that's where those two dirty words in gaming creep up: loot boxes.
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Just as before, you can upload, download, and rank tracks in the online community, and Rising's creator features an impressive 8,000 objects (combining parts from Trials Fusion, the 2016 spin-off Trials of the Blood Dragon, and even all the way back to Trials HD) to use as building blocks in your masochistic motorcycle masterpiece. If, by some miracle, you manage to ace everything on offer in Trials Rising, you can always craft your own challenges thanks to the return of the custom track creator. I'm happy to report that one Extreme level took me 155 retries to cross the finish line using checkpoints, and I reckon I'm no Trials slouch - so ninja riders with a knack for one-wheel jumps and nail-biting flips should have plenty of brutally tough tracks to chew on. There was an impressive level of variety in the dozen or so levels I played, both in terms of vibrant settings and difficulty curve, and you expect another huge suite of stages to conquer as you chase after gold (or perhaps diamond?) medals with exacting time limits. Some stages also feature fresh gimmicks, like rings that give you a bit of rocket propulsion when you jump through them. My favorite moments from the demo - which, if you don't want any track spoilers, skip to the next paragraph now - included cruising through a cargo plane that hit some serious turbulence, and a joyride across a Hollywood backlot with giant robot attacks and car chases happening in the background.
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"One Extreme level took me 155 retries to cross the finish line"Įven with the focus on real-world travel destinations, there's still plenty of inventive chaos to be found in the later stages. Interestingly, Trials Rising borrows a page from the surprisingly solid mobile spin-off Trials Frontier, in that the overworld map features some recurring characters who will quickly chat with you before you take on the track. This is where the somewhat more grounded feel sets in: despite the gorgeous backdrops and ludicrous obstacles, the sideline presence of cheering crowds, camera crews, and real-world sponsors like Fox Racing makes Rising seem a wee bit restrained compared to the OTT silliness of previous games. Trials Rising has structured its campaign as a world tour of stunt racing, taking you to tracks in such exotic locales as Egypt, Pripyat, Seoul, and Mount Everest. Fortunately, the tight controls make it so that once you've gotten comfortable, your biker avatar will feel like an extension of your muscle memory.
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But that's easier said than done: mastering the physics of acceleration and the precarious balance of your bike is the only way you're going to get past some of the trickier ramps and jumps without falling to your doom, careening into an explosive barrel, or taking a skull-cracking header into a brick wall. On paper, it doesn't seem any more complicated than getting from point A to point B as fast as possible, with as few faults (that is, comical ragdoll wipeouts) as possible.
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If you somehow haven't played this cult-hit franchise before, imagine taking on obstacle courses akin the American Ninja Warrior TV show while riding a lightweight motorcycle, and you've basically got the jist of Trials' 2.5D gauntlets that you'll tackle on two wheels.
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